#ifndef LIGHTS_H_
#define LIGHTS_H_

#define SPOTLIGHT_ARC 30
#define LIGHTS_HEIGHT 4.0

void init_all_board_lights();
void display_all_lights_spheres();
void display_all_spotlights();

void init_board_lights(int GL_LIGHT, float light_ambient[4], float light_diffuse[4], float light_specular[4], float light_kc, float light_kl, float light_kq);
void display_lights_sphere(float color[], float light_position[]);
void display_board_spotlights(int LIGHT_ID, float light_position[], float light_direction[]);

#endif